Otherwise, Deeper well is the quickest. It should be considerably shorter than 8 hours though. Its hours to reach wave 30, not 20 according to most reports i have read. I was going to farm giraffees on this stage before teh DLC came out so i read a lot about it. I could be wrong though. In any case, of the non-DLC stages, it is by far the quickest.
Reports say that wave 30 satges on some levels have more than 30k enemies Best setup is with the squire. Just by the crystal, put BBs on the top of the lower stairs, and a BB and HT on the upper path right next to them. Support whole area with ensare aura if you have the Def units. Can be done on PS or Surv. Alright, I got it done today- and it most certainly did NOT take 8 hours. It took between 3 and 4. It required some upkeep as auras do , but it was extremely easy.
How do I get the treasure chest in the tavern? Side Quest 2 Answers Where can I find godly weapons? Side Quest 3 Answers What are the weaknesses for the bosses? The waves gets increasingly harder. Survival can be played on any difficulty , provided that the player has already cleared the map on that difficulty in the campaign. This game mode is high rewarding and is a good way to prepare for maps of greater difficulty or for maps that seems to be unbeatable. The equipment on higher wave-levels will be significantly better than the equipment that is dropped on the same difficulty in the campaign.
A map -specific pet is rewarded in the chest once wave 14 is completed. The Giraffe on a Treadmill pet is rewarded in the chest after finishing wave 25, except for boss maps Alchemical Laboratory, Throne Room, Summit. That is correct. So I'll just re-iterate briefly: - Number of players doesn't improve loot quality. This might be map dependent, or it might be standard across the board.
I just can't recall it. Maybe Plane or someone else can share the exact details. Now for most maps the increase in additional mob count really isn't all that helpful. But for something like Moonbase 1 Crystal Survival Build, that can increase the enemy count quite a lot. Which means more 'chances' to roll loot items. So in such a map if you bring in extra characters via the emulator, you can possibly see a worthwhile increase in enemy count. However as most already know 4 player splitscreen is quite taxing on the PC resources.
I had made a suggestion regarding giving players an option to start maps, or at least survivals with max player enemy count so that for people whose PCs can't handle the load of the 3 extra emulator controller characters, i. And it also adds a decent risk vs. Seems like a fair trade-off to me.
Right now if you want to increase player count but not give up on performance, there is a way to get it done, but its kind of tedious and slightly annoying.
What I do is -- I bring in the extra characters, then once they are loaded and the enemy counter is increased I start the wave and wait till the enemy kill counter bar appears. Once it shows up, I quickly remove the extra characters. Once a wave is started it doesn't reduce the enemy count for the entirety of that wave. Of course you have to do this same process for each wave, which makes it tedious and annoying.
0コメント